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Sports/eSports > Columns

On the go or in the living room, sports and esports video viewers are some of the most demanding and passionate audiences out there, and streaming is enabling delivery of the biggest games and the smallest leagues alike.

Here you'll find Streaming Media's coverage of the technology and business behind the growing sports and esports streaming market.

Join us for Streaming Media Connect 2022, February 14th-18th. Reserve Your Free Seat Now!

The Future Is Real Time, and It Starts Now

Where and how does "real time" fit into your workflows in this "COVID and beyond" era? Similar to global wars accelerating advan­ces in medicine such as plastic surgery, COVID has pushed all of us working in streaming media to rethink, innovate, optimise, and rebuild many components of our day-to-day responsibilities. 

Why Is Watching Sports on OTT Harder Than Watching on TV?

Streaming is supposed to provide a better experience than television. So why is watching the Euro 2020 on the ESPN app such a poor experience?

Shouldering Our Responsibility to Educate the Streaming Market

As companies and individuals pivot online in the "new normal," it's up to us in the streaming industry to put education ahead of profit

Protect Yourself: Predict Your Production Costs

For your sake and your clients', spend extra time predicting and planning your production process to avoid cost overruns

When it Comes to Bitrates, Less is Always More

What can streaming producers do in the short-term to reduce the load during these COVID-19-related bandwidth usage spikes?

Flash's Last Hurrah

Most content publishers have already moved on from Flash, but those who need ultra-low latency have stuck with it. Now that Adobe is ending support for Flash, it's time to move to WebRTC, but it won't be easy.