Collecting 'Junk' for Better Streaming
Got junk? The Help Me Stream Research Foundation can take your tech castoffs and use them to research better streaming practices, repurposing it into efficient and inexpensive solutions that can run on intermittent power—dovetailing with the efforts of another new organization, Greening of Streaming.
Pandemic Mergers and Acquisitions in Educational Video
Three transactions from the last year illustrate how educational video providers are capitalizing on trends in streaming media, both specific to e-learning and more broadly
The Future Is Real Time, and It Starts Now
Where and how does "real time" fit into your workflows in this "COVID and beyond" era? Similar to global wars accelerating advances in medicine such as plastic surgery, COVID has pushed all of us working in streaming media to rethink, innovate, optimise, and rebuild many components of our day-to-day responsibilities.
What Is Streaming Video 'Delivery?'
'Delivery' is one of the most commonly used words in our business? But what does it actually mean? If we think it's just about protocols and bytes, we're never going to catch up to traditional TV.
Why Is Watching Sports on OTT Harder Than Watching on TV?
Streaming is supposed to provide a better experience than television. So why is watching the Euro 2020 on the ESPN app such a poor experience?
How to Design a Hybrid Classroom
In-person or virtual? It's no longer one or the other, and schools and universities need to have clear strategies for delivering hybrid education to their students.
Streaming Tools for COVID and Beyond
The changes streaming producers have made in the last 18 months are going to come in handy for a future where hybrid events are the norm.
When to Ditch the Webcam
I produce most of my live training with a webcam because the quality delta between a webcam and other options is negligible when presented in postage-stamp-sized videos. But what setup should you use for a really important conference or a call that will be distributed to many viewers live or on demand? That's where things get interesting.
From Zoom Fatigue to Serendipity
It's March. Again. And we're still all on Zoom. It's been a lifeline, but it'll never replace in-person meetings and conferences.
The Digital Divide and COVID-19
One of the few upsides of the pandemic is that many schools whose students were on the wrong side of the digital divide now have access to high-speed internet
When It Comes to Being on Camera, Don't Be "That Person"
There's no longer any excuse for poor-quality audio or bad video on your Zoom meetings or webinars. By following just a few simple tips and spending less than $200, you can look like a pro.
Rasing the Bar for Educational Video
It's time to "level up" your video instruction strategies. Here are a few concepts to rally around to help you do so.
The Problem with WebRTC
The good news is that desktop and mobile web browsers are now capable of using WebRTC for real-time or progressive web apps. The bad news is that we need faster progress with viable WebRTC SDKs that don't tightly tie products to a particular WebRTC offering.
Live streaming brought the launch of Endeavour into our living rooms, and inspired our imaginations to quest for what lies beyond
Shouldering Our Responsibility to Educate the Streaming Market
As companies and individuals pivot online in the "new normal," it's up to us in the streaming industry to put education ahead of profit
The Real Streaming Battle: SVOD vs. vMVPD
There's plenty of room for multiple SVOD services. But live linear services are an endangered species unless they change their offerings and pricing models.
Flash's Last Hurrah
Most content publishers have already moved on from Flash, but those who need ultra-low latency have stuck with it. Now that Adobe is ending support for Flash, it's time to move to WebRTC, but it won't be easy.
The Math Behind the Magic
Whether we're talking about content delivery, player performance, live events, or even DRM, it's important to understand the algorithms that make streaming video tick.
AutoVision: The Bizarre In-Car Video Player That Never Happened
In 1993, Omni Magazine showed its readers in-car video technology that let people watch as they drive. It was both decades ahead of its time and hopelessly misguided.
Squashing the Bugs: 6 Steps for Solving Video Streaming Problems
As a video solutions architect, our columnist has a lot of experience dealing with streaming issues that others created. Here's how he goes about solving them.