‘Bulletproof’ Needs to Be a Standard Feature for Production Gear
There's a lot more imperfect gear on the market than ever before—gear we can't count on from gig to gig. Gear that can't deliver reliable video. Features that work and then don't. Devices that connect and then don't. We've lost core reliability. Bulletproof needs to be a feature.
Producing for FAST? Take it Slow
FAST programming needs space for the commercials. Unless you intentionally craft that space into your show, it just slices into your content randomly, ruining the mood of narrative content and frustrating viewers just as the show was getting to the "good part." Watching YouTube content on a Roku device is like this now. The random "pop" to commercials in the middle of a scene is very annoying.
Why Aren’t You Streaming Your Live Event?
These days, the cost and technological barriers to live streaming are few are far between. Robert Reinhardt outlines some reasons why organizations may still hesitate to live stream their events, and he shows why these reasons are misguided. He breaks down the ways that even events with small budgets can still produce high-quality live streams.
What Else Did We Get Wrong?
Based on what I'm hearing from a wide array of streaming producers, the heightened demand for streaming live events that we expected to be a natural outcome of its COVID-era ascendancy is either evaporating or simply hasn't materialized.
Follow-the-Presenter Tools for DIY Instructional Videos
Until fairly recently, if a teacher wanted to produce a DIY instructional video untethered to a fixed point in front of a camera, they'd need to remotely control either a pan-tilt-zoom (PTZ) head or a multicamera switcher. With the arrival of competent and inexpensive facial recognition software, several consumer videoconferencing cameras now offer automatic framing to allow teachers or other presenters to move around a scene to better engage with viewers and interact with props and visual aids.
5 Ways to Future-Proof Your Streaming Role with AI on the Rise
How do you keep your skills relevant and useful regardless of developments in AI, Machine Learning (ML), or more advanced automation in any process related to your role in streaming media? Whether you are a seasoned veteran or just starting out with your career, I recommend setting five goals for the coming year.
Cloud-Based Streaming Production and the Sound of Inevitability
The production and communication tools we use are ever-more tied to the cloud, and to take advantage of it is to open a door of possibility and additional capability. Where do you want to go today?
From Remote to On-Prem Events: The Pendulum Swings
The pendulum has swung back away from streaming for a brief period, but COVID opened millions of eyes to the power, capability, and convenience of streaming—for the providers and the attendees. It also helped a lot of people realize that it's not as easy as it looks. I see the end result moving that pendulum toward more streaming—and more kinds of streaming—in the near future
Can Better Video Help the Metaverse?
Will the metaverse have legs? Will the headsets currently in use suffer a fate similar to the PocketPC precursors to the smartphones we know and love today? Only time—and a lot more investment in tech by a wider range of companies and individuals—will tell.
While you were busy streaming, what you think of as "streaming" evolved into many different things. Today, what you do when "streaming" is but one small piece of the streaming world.
Teaching With Dante
A commonly used streaming media technology at schools, conference centers, and houses of worship is Dante (Digital Audio Network Through Ethernet). A Dante-enabled device can be plugged into a Dante network using a standard Category 5e or Category 6 network cable; the network connects devices using either 100Mbps or gigabit network switches, typically with Power over Ethernet (PoE) capabilities.
Where Does Your Media Fit Into Web3?
Look beyond the hype and the monkeys. NFTs, blockchain, and other elements of the new decentralized web—Web3—have serious implications for video creators and publishers.
Online Video Learning: Just as Good as In Person?
There's been a lot written about online educational video since the beginning of the pandemic, and the results are surprising, though far from conclusive.
IATSE May Need to Strike While the Iron is Hot
Studios and producers are reaping the rewards of the OTT revolution. It's about time everyone involved in creating our favorite shows and movies gets their fair share.
How to Design a Hybrid Classroom
In-person or virtual? It's no longer one or the other, and schools and universities need to have clear strategies for delivering hybrid education to their students.
Streaming Tools for COVID and Beyond
The changes streaming producers have made in the last 18 months are going to come in handy for a future where hybrid events are the norm.
Back to School with New Video Teaching Skills
Educators learned a lot about video learning over the last 18 months. With most schools reopening this fall, how do you integrate those new skills and techniques into the physical classroom?
The Road to Wellville
The familiar flow of event work was upended when COVID-19 restrictions brought in-person production to a screeching halt and virtually everything went virtual. Mutually recognized production standards were among the first things to go.
When to Ditch the Webcam
I produce most of my live training with a webcam because the quality delta between a webcam and other options is negligible when presented in postage-stamp-sized videos. But what setup should you use for a really important conference or a call that will be distributed to many viewers live or on demand? That's where things get interesting.
Protect Yourself: Predict Your Production Costs
For your sake and your clients', spend extra time predicting and planning your production process to avoid cost overruns