Can Better Video Help the Metaverse?
Will the metaverse have legs? Will the headsets currently in use suffer a fate similar to the PocketPC precursors to the smartphones we know and love today? Only time—and a lot more investment in tech by a wider range of companies and individuals—will tell.
What's the Point of Streaming?
You might think it's crazy of me, as the executive director of the world's largest streaming technical association, to ask the question in this column's title. But I think it's actually important that we do a gut check every once in a while.
Virtual Reality Development Is Moving in the Wrong Direction
VR faces huge production and consumer challenges and is still evolving at a rapid rate. So why is the industry already talking about standardization?
Three Truths About Virtual Reality Success From a VR Novice
The creativity behind immersive VR filmmaking is only matched by the software engineering creativity that makes this type of video possible.
The Reality of Virtual Reality: Despite the Hype, VR Isn't Viable
VR video gets a lot of attention, even though not many people are watching it. The requirements for consumers are still way too high.