-->
Save your seat for Streaming Media NYC this May. Register Now!

The State of the 5G Rollout

See more videos like this on StreamingMedia.com.

Learn more about live linear and OTT at Streaming Media West 2021.

Read the complete transcript of this clip:

Eric Schumacher-Rasmussen: Let's jump ahead and talk a little bit about the rollout, about the cellular piece of the five Cs of 5G. How's the rollout going? I know we've seen some specialty market rollout. We've seen some things at Levi's Stadium and we've seen some things in Vegas. Can you talk about some real-world examples of where it's been rolled out, and what's happened there?

Eric Bolten: I'll pick that up to start. Certainly--Verizon--these guys publish and push it out. For major cities and major markets, I believe 30 is the target of this year, which is a lot of markets. When you think about it, you've got Boston and New York and Washington, and you say Vegas and LA and San Francisco and Miami, et cetera. Part of this has to do with what we started the conversation about--infrastructure, venues, city public areas are going to become very different. You're gonna walk through Times Square with access to things that you just never had.

So I think a lot of this has to do with introducing and allowing the realm of the possible to be experienced by the consumer, and for us and our side of the industry to start to utilize and leverage this infrastructure and how we're going to produce and deliver all that content. It's a lot faster to roll out radio than it is to roll a bunch of cables, whether it's glass or copper. And so, ultimately, this is going to push fairly quickly. And as we also touched on, the ATSC 3.0 stuff is going to just extend that reach even further and faster. So, lots of moving parts all coming together at the same time.

Jason Thibeault: I'll be the naysayer. So, not for a while. The rollout is very limited right now, especially for Millimeter Wave technology. That's what ultra-wideband is, right? And that allows that big pipe--you go to fast.com and you're hitting 700 megabits per second on your mobile phone. That rollout is very limited right now. And the reason for that is because the cells must be placed in a much more saturated environment. The Millimeter Wave technology has a very short distance because of the frequency. And so you have to have a lot more cells placed around some things. You have to place Picocells, and they can be tiny little things. You have to have them everywhere--line of sight, on the pole.

That kind of saturation just takes a lot of time, and it takes a lot of buy-in from the cities. So you've got small townships or even big cities who say, "Yeah, we, we don't really want to do that right now," or, "Hey, we want to do that, but we want a cut of something because you're asking to put cells up everywhere and we don't need that. People have cellular communications, we have towers. We're good to go."

So I think that the rollout is happening in certain markets where it makes a lot of sense, like Vegas--betting. Let's put a lot of Picocells there. It's happening in arenas. Again, closed environment. You don't have to talk to anybody. You just say, "Hey, arena, let's partner. We're Verizon. We want to do this. It's going to be awesome." And the arena says, "Thumbs up. We're in."

So I think we're seeing that. And then, to what Eric said, that consumers are going to go to these places and have this amazing content experience on their phone. They'll say, "Wow, why can't I get this at home?" And mind you, I live, in an AT & T market in Dallas, and I'm on Verizon, so obviously there's sharing, but I happen upon an ultra-wideband area once in a blue moon, and it's like, "Oh my gosh, it's ultra-wide band." And then I start doing as much as I possibly can while I'm there and watching every piece of content I can. But again, it's such a small limited area. So it is happening. It's just not going to happen as fast as we want it to, which is why the B2B part of it is so important. All that infrastructure. That's what's really driving this, the sort of cellular, the bridge from B2B to the consumer is just going to happen a bit more slowly for that really wideband stuff.

Streaming Covers
Free
for qualified subscribers
Subscribe Now Current Issue Past Issues
Related Articles

Consumer Use Cases for 5G

What is the true potential of 5G for network operators? While many user devices may still be unable to embrace the full applications and services of 5G, exciting developments in cloud capabilities can remove existing hardware barriers and allow users to experience the full interactivity and immersive benefits of 5G.

How 5G Network Slicing Can Increase Monetization

While the telco industry has recently lost profits to service providers, 5G network slicing offers multiple networks that can create highly monetized tiers of service

Magewell Executive Predictions: 5G, the Cloud, and GPU-Powered AI

As beneficial as 5G can be itself, we believe a combination of 5G, the cloud, and GPU-powered AI will enable revolutionary advances in streaming production.

How 5G Will Impact the Media Supply Chain

After a case of too much hype too early, 5G is having real impact on consumer experiences and, more importantly for the streaming media industry, video acquisition and delivery.

Betting, Latency, and the Case for 5G

Streaming Video Alliance's Jason Thibeault and Zixi's Eric Bolten discuss the key driving factors in 5G adoption, particularly the in-game betting opportunities that no-latency delivery enables.

Companies and Suppliers Mentioned