Streaming Big 12 Golf with LiveU Backpacks
Learn more about sports streaming at Streaming Media's next event.
Watch the complete presentation from Streaming Media West, ESS201. Live Streaming in Challenging Conditions, in the Streaming Media Conference Video Portal.
Read the complete transcript of this clip:
Jacob Potter: Golf is one of our big challenges that we kind of hang our hat on, that we're able to actually execute it. It's not common for college networks to produce that because it's such a large animal, such a big thing to try to tackle. You basically have a very large space, similar to doing fishing, but there's not as much water. So, the point is to stay out of the water in golf. But basically we have an at-home control room, like you've been hearing a lot of these people talk about. So, our challenge is to get those camera signals to our control room, 'cause it's not feasible for us to disassemble and unrack all of our equipment and take it to the golf course.
But with golf you have so many cameras, the distances are so far, we thought the only option was to rent enough cellular bond packs at every camera location. But, whenever we started to develop this idea and as we've gone on over the years, what we've actually ended up doing, is doing line cuts from each hole. So what that allows us to do is, the cable leads straight to the camera, back to the green or to the tee box, whatever makes the most sense, into a very small switcher that's about the size of an iPad, and we're switching the camera feeds onsite and then taking that SDI out into our LiveU pack, and sending that back to our centralized control room.
So, the control room back at our football stadium, actually in Oklahoma, we have all these feeds coming in and we're able to go to that hole. We don't even have to worry about taking a certain camera. That cut is already coming to us as the correct tee shot, then green, back to tee, what have you. So that actually allowed us to do a eleven camera broadcast with just four live view backpacks. So, in the end, we were able to execute this and I was able to look at our administration and say, "Hey, we didn't even have to spend any extra money to do this, because we already used what we had in-house and just what we had layin' around." So, it's a little bit of a different way to look at this technology and a way to utilize it. This really is a tool to transmit not just a single feed, but multiple feeds at any given time.
Troy Dreier: I just wanna emphasize this, 'cause I find this so interesting. Your efficiency that you've developed here, so you have four units that you have in house?
Jacob Potter: Correct.
Troy Dreier: Right, and so you have this large event that you thought you would need like, ten, right? And how did you make four do the work of ten?
Jacob Potter: Each hole has multiple cameras and so, say a par-3 would have three cameras, we'd have one in the tee box, and two on the green to do tight shots, wide shots of the green, whatever it might be. So those three cameras would be mixed down to one live view stream. So however many holes in a par-5, might have more cameras, but regardless, it's still coming down to one switch stream in the end. Same concept we've applied to things like pregame shows, Ben mentioned football stadiums having hundred thousand plus people in there, so being able to get a good connection isn't necessarily reliable, but we often can order an ethernet drop on the field from the stadiums, but that's only one drop. So we utilize the same concept. We're taking our cameras that are there onsite, mixing them before we feed into that transmission signal to send it back so that we're able to get what we wanna accomplish via the means that we have, which in those cases, would be a single ethernet drop.
While the company is busy helping streaming the Tokyo Olympics, it got acquired by global investment firm Carlyle, which is purchasing the company from Francisco Partners.
26 Jul 2021
LiveU's Ben Gabrielson explains how LiveU enables multicam--aerial and oar-level--coverage, remote production, and streaming to ESPN+ for Harvard crew in this clip from ESports and Sports Streaming Summit 2019. Learn more at www.streamingmedia.com.
06 Apr 2020
Twitch VP Sales Katherine Bowe and Streamer Brooke "Dodger" Thorne discuss streamer community building and interaction in this clip from their fireside chat at Esports & Sports Streaming Summit at Streaming Media West 2019.
25 Mar 2020
VisualON SVP and Head of Business Development Michael Jones discusses the challenges and timetable for reaching <1 second latency in large-scale live sports streaming in this clip from Esports & Sports Streaming Summit at Streaming Media West 2019.
28 Feb 2020
Lightstream's Stu Grubbs discusses Lightstream's cloud-native live video production architecture in this clip from Esports & Sports Streaming Summit at Streaming Media West 2019.
21 Feb 2020
USA Softball's Codi Warren and Maestro.io's Ari Evans discuss how brands meet more and less knowledgeable sports and eSports viewers where they are in this clip from their panel at Esports & Sports Streaming Summit at Streaming Media West 2019.
19 Feb 2020
Nitro Circus VP of digital content Remi Guyton discusses emerging opportunities in action sports streaming in this clip from ESports & Sports Streaming Summit at Streaming Media West 2019.
17 Feb 2020
Mux Founder & Head of Product Steve Heffernan discusses the pros and cons of different methods of lowering latency for large-scale live sports event streaming in this clip from Streaming Media West 2019.
14 Feb 2020
Comcast Technology Solutions' Matt Smith, Fox Sports' Michael Bucklin, and BC Live's Stefan Richardson discuss what draws audiences ti sports content in this clip from ESports & Sports Streaming Summit at Streaming Media West 2019.
12 Feb 2020
Blizzard Director of Live Operations Corey Smith discusses how Blizzard approaches live streaming localization for two globally distributed shows in this clip from a Live Streaming Summit panel at Streaming Media West 2019.
05 Feb 2020
We take a look under the hood and explore the four main hardware components that directly affect performance when building or configuring a streaming workstation.
12 Dec 2019
Google Head of Sports & Entertainment Kiran Paranjpe, NASCAR Digital Media Director Brendan Reiley, World Surf League SVP Rich Robinson, and WWE SVP Jared Smith discuss what's driving sports streaming in their keynote at Streaming Media West 2019.
11 Dec 2019
High School GG Executive Director Todd Conley and 1337 Facilities President Jordan Rambis discuss the video gear most commonly used in school Esports streaming workflows in this clip from their presentation at Esports & Sports Summit 2019.
06 Dec 2019
Companies and Suppliers Mentioned