Interactive Video on the Rise: The State of Streaming Autumn 2021
While latency and interactivity have been important topics of conversation over the past few years, results from the recent State of Streaming Autumn 2021 survey—now available in a downloadable report—show that the combination of the two is driving many aspects of the streaming industry.
Sponsored by Millicast, hosted by Unisphere and Streaming Media, and crafted by the team at Help Me Stream Research Foundation, the new report is the fourth in a series of State of Streaming surveys launched approximately every six months during the pandemic. It covers trends as diverse as average monthly viewership, annual online-video-based revenues, and average data rates and resolutions, as well as business and technical challenges faced by your colleagues in the streaming media industry.
On the topic of interactivity, results show that—while expectations aren't necessarily for sub-second latency, at least not in all use cases—there's a joint trend towards live-event OTT and a continuing desire to host these live events, sometimes with interactivity, at scale.
While it's one thing to view the results of the State of Streaming Autumn 2021 survey as a single data point around interactivity, one of the benefits of a longitudinal group of surveys is the ability to spot trends across months and even years. That's especially key during a time of significant industry growth, which has been the case in 2020 and 2021.
"If we are to read any significance into the low-latency trend, we first have to examine whether or not the industry as a whole is shifting from a majority video on-demand (VoD) approach to a major live-event/live-linear approach," writes Michelle Fore-Siglin, principal analyst at Help Me Stream Research Foundation.
"Without that shift toward more live streaming, latency and interactivity conversations are simply academic," writes Fore-Siglin, noting that the Help Me Stream team "followed responses closely across all four State of Streaming surveys, and we're happy to report that the shift toward live streaming, even for traditional VOD content providers, continues to accelerate."
That shift is also borne out in other data points in the survey, as respondents detailed their average number of concurrent viewers as well as the continued growth in two key market verticals—religious organizations and education, both secondary and post-secondary—which rely heavily on live streaming. Education, in particular, also relies on interactivity to keep students engaged throughout a class period or lecture.
That need for both low latency and interactivity was made by Millicast's Ryan Jespersen during a keynote presentation in November, outlining the initial findings.
"There's this famous triangle in the streaming industry, with the three sides being latency, quality and scale," said Jespersen. "Some vendors would say you have to give up one of the three to be able to have the other two. I think that triangle is pretty much becoming obsolete, with some of the real-time streaming products you're seeing out in the market, where you can have extremely high quality, extremely low sub-second latency and extremely large scale."
One final note: Survey responses are from October 2021, which was a period in the pandemic where it appeared likely that trade shows and other international events were making a comeback.
Even so, when respondents were asked about their use of interactive services providers, responses indicated that online meeting tools continue to be actively used. This particular State of Streaming survey ranks interactive vendors, from the classic webconferencing services like Meet, Teams, or Zoom, to the at-scale low-latency providers like Wowza and Millicast.
The report can be downloaded here.
Every 6 months, we gauge the state of the streaming industry with a survey looking at monetization, audience sizes, video quality choices, and more. Take the survey and be entered into a drawing for an Oculus Quest 2. Survey closes Friday, May 12!
One of the unheralded shifts spurred on by the COVID pandemic has been an increase in the number and types of organizations that are creating and distributing their own video content.
Third annual Broadcast IP Transformation Report highlights how broadcasters are rapidly adopting 4K and HEVC, IP networking, cloud services, and hybrid workflows
Even as physical events return, at least hybrid approaches are required to connect audiences virtually, with the highest Quality of Experience (QoE) and Quality of Service (QoS).
W3C evangelist John Simmons offers a sneak preview of findings from a not-yet-published CMAF Industry Forum survey on the current state of CMAF adoption and usage (and anticipated adoption and usage) in this clip from Streaming Media East Connect 2021.
Streaming Media's State of Streaming Spring 2021 report, sponsored by Harmonic, shows the massive increases in streaming in previously underserved markets, as well as how the industry is addressing on-going bandwidth challenges.
Enterprise video is suddenly more important than entertainment video, and companies that want to stay ahead of the game would do well to seize the opportunity
The latest State of Streaming report shows that in addition to increased viewing, the pandemic has hastened streaming publishers' moves to the cloud and software-defined infrastructures.
Live or VOD? Cloud or on-prem? The 2020 State of Streaming report reveals exclusive insights into the workflows behind the screens—download your copy now.
Companies and Suppliers Mentioned