-->
Save your seat for Streaming Media NYC this May. Register Now!

Video: How Long Will Viewers Watch VR Streams?

In this excerpt from a panel at Live Streaming Summit, Jaunt VR Head of Studio Grant Anderson discusses how long viewers will watch VR streams and how content developers should adjust their approach based on where their audience is today.

Read a complete transcript of Anderson's remarks in this clip:

Grant Anderson: This is something that we deal with every single day. When we're creating a new show, it's like, "Well what's the length going to be?" In general it's been around 3-6 minutes. That's kind of the sweet spot for a variety of reasons.

1. VR content is still relatively difficult and expensive to produce.
2. The bandwidth streaming requirements once you have it and then how long do people want to sit in the headsets and they're not very comfortable. They're still fairly big and bulky and expensive. And of course, we all know they're going to come down in size and comfort and price very rapidly. You get ridges on your nose, you get what we call "VR face," which is the straps around your face. You get hot. The lenses fog up. It can be not really comfortable.

The longest experience that we've created was for Sundance last year and it was 18 minutes long. What we're really experimenting with, like the series that we dropped last week with the piece ... A series that we did with Doug Lyman. It's the first-five part thriller series. Episodes are about six minutes in length and there's five of them, so you have roughly about 40 minutes total of content. They're short episodes so you can watch a few and then break out and then come back in, so we're finding that to be very successful. As people get more acclimated to VR and looking at VR and the headsets get more comfortable, we're pushing the length of shows and I know from a lot of people that I'm talking about, everybody's hot to do the first feature length in VR. I'm like, "Ooh, you know. I don't know." It's a little dicey right now just in terms of comfort and being able to sit in that.

I'll be curious to see how that plays out. Mostly they're shorter. We're generally around the average of five minutes in length for all those reasons and also because a lot of people still don't have access to the glasses. We all know about them in here, but if you go out on the street, a lot of people won't know how to get them and ... The vast majority of places that people are seeing this are places like this or trade shows or Comic-Con where you have to get a lot of people through and that's another reason to keep them short.

Streaming Covers
Free
for qualified subscribers
Subscribe Now Current Issue Past Issues
Related Articles

Video: What 360 Streaming Can Deliver That Other Media Can't

NBC News 360 VR Video Specialist Edwin Rogers discusses the unique ability of live 360 VR streaming as a news platform to put viewers in the center of the action at world events in this clip from Live Streaming Summit.

Video: What's the Best Camera for 360° VR?

AP Digital Storytelling Editor Seth Mayerowitz discusses the pros and cons of different 360 VR camera solutions in terms of features and price points.

360° Video Is No Gateway to VR, Says BBC

BBC R&D is not convinced of the case for producing news in VR, and warns against the perils of relying too heavily on tech company sponsorship of branded 360° or VR news content

Video: VR vs. 360°: What's the Difference?

Scott Mayerowitz, Digital Storytelling Editor at the Associated Press, breaks down the differences between "VR/Virtual Reality" and "360," two terms often used interchangeably.

Video: How to Gear Up for Live 360/VR Streaming

Tim Dougherty of Wowza Media Systems lays out the key components of a workflow for capturing, ingesting, and streaming live VR/360 content in this clip from Streaming Media East 2017.

Video: Technical Challenges of Effective VR 360 Delivery

Richard Lucquet of Verizon discusses the ongoing impediments to processing and delivering a truly immersive 360 VR experience using existing technologies.

Video: How VR is Changing the Rules of Visual Storytelling

Drea Bernardi of AOL Partner Studios discusses the new approach to visual storytelling demanded by VR production in this excerpt from her presentation at Streaming Media West 2016.