Developing OTT Apps for Multiple Platforms
Time and cost are huge factors when media publishers consider which device platforms they need to support. In this session, a mix of developers and content publishers discuss the strategic view of supporting multiple devices and the realistic cost for deploying across multiple platforms. Learn the logical operations that can easily be repurposed and what must be unique to each platform. Using the context of existing Windows, iOS, and Android applications that the panelists have been involved with, the conversation also covers the most recent Windows 10 announcements and outlines what is required for content owners to deliver their services to connected devices.
Moderator: Andy Beach, Technical Evangelist, Consumer Apps - Microsoft
Kirby Grines, VP, Business Development - Float Left Interactive
Mano Kulasingam, CEO - Digiflare
Michael Her, CTO - NeuLion
If you're delivering a live video stream, you likely want to publish it on as many platforms as possible. Here's the best hardware and software to pull it off.