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New Version of Unreal Media Server Adds Full Support for WebRTC Low-Latency Live Streaming

Unreal Media Server suite now provides full interoperability between WebRTC and industry standard streaming and playback systems.

Los Angeles, CA(12 May 2018)

Unreal Media Server's WebRTC implementation enables multi-user video conferencing; low latency playback of hardware-originated live streams (IP cameras and encoders) in web browsers on all OS and mobile devices; playback of WebRTC-originated live streams in conventional players and STBs.

Unreal Live Server supports transcoding between H264, VP8, VP9 video codecs and Opus, AAC audio codecs, enabling on-the-fly stream adaptation to/from WebRTC browsers.

New features in Unreal Media Server:

  • Full support for WebRTC: ability to publish live streams via WebRTC from web browsers to Unreal Media Server; ability to play live streams from Unreal Media Server in HTML5 <video> element via WebRTC.
  • Complete re-work of MPEG2-TS receiver: improved startup time and performance.
  • New type of live rebroadcast: HLS receiver. 

New features in Unreal Live Server:

  • Support for QuickSync and NVidia H264 hardware encoding.
  • New video codecs support: VP8 and VP9.
  • New audio codec support: Opus.

Release notes:

Live demo: