Lecture Capture Use Now at 79% Finds Kaltura Education Report
The use of video lecture capture systems at colleges and universities is growing rapidly, finds the 2018 State of Video in Education report from Kaltura. Consider that in 2016, 65 percent of higher education institutions used a lecture capture solution. Today, 79 percent do.
"Lecture capture is proven to be instrumental in improving learning results because it provides students with the ability to return to the lectures on video, search within the content, see the whiteboard or slides in sync with the lecture's progression, and take notes," says Dr. Michal Tsur, president and general manager of enterprise and learning at Kaltura. "It provides students with the peace of mind that they can attend classes without worrying about missing out while frantically summarizing."
But that isn't the only way video is entering the classroom. Students are preparing for a streaming future by creating video of their own. The report says 69 percent of students at all grade levels created video for assignments this year, up from 59 percent in 2017.
Video isn't just a gimmick, but is delivering real benefits to students: 92 percent of educators say video improves student satisfaction with their learning experience, 84 percent say video has a positive impact on student achievements, 83 percent say it increases teacher-student collaboration and professional development, and 80 percent say video makes bringing in new students faster and easier.
Kaltura got its results by surveying over 1,500 education professionals, other staff, and students around the world online in April and May 2018. Download the free report for more results (registration required).
Lightboards are great resources for online video learning, and they can be built for under $200. Here are five tips for getting impressive results every time.
The use of both asynchronous and synchronous video by colleges and universities has skyrocketed. But which approach is better for learning?
There are plusses and minuses to having instant access to a world of knowledge, but YouTube's do-it-yourself repair videos are a godsend for technical education.
The SDK now keeps an eye on connectivity data at the network, device, and player level, which should improve mobile connections in emerging markets.
One-quarter of large companies stream one live event per week, while nearly half stream one live event per month. Training and communication are cited as top benefits.
The company's Cloud TV service gains the ability to deliver in-feed TV-like ads to advanced demos selected by the advertiser.
Live video helps companies save on travel costs, and leads to patients getting better medical care. Here are the three areas succeeding the most with live video.
Smaller companies are moving out, and big companies are muscling into their old space. Look for monolithic learning management systems to give way to more agile solutions.
Duke University Senior Media Engineer Todd Stabley discusses workflows Duke has implemented for lecture capture, streaming sports events, and more.