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Tutorial: Mixing Audio in Sony Vegas Pro 11

The new mixer layout in Sony Vegas Pro 11 makes editing audio for video in Vegas feel like you're using a pro hardware mixer. Vegas instructor David McKnight explains how it's done.

Building a Soundscape

We're going to set up a little soundscape here for our major motion picture. Just to give you an idea of how it is to work with audio in Vegas, these files that we're working with here are actually royalty-free loops and little instrumental pads and patches and things that you can use in your productions. You can get these from a variety of sources. We're using some from VASST for this demonstration.

Let's start with a rhythm loop. In Figure 8 (below) I'm grabbing a loop and setting it up in an audio track in the Vegas timeline.

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Figure 8. Adding some loops

It's easy to loop this audio clip. First, you make a copy of it by pressing Control, then clicking and dragging it across the timeline. And since it's designed as a loop, then it should play seamlessly from one clip to the other.

Next I'll grab a couple of other pieces of media, like some instrumental cues, as shown in Figure 9 (below). I really have no idea how these sound, but the beauty thing about this is it doesn't really matter at this point. You can see how they'll fit together.

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Figure 9. Adding more media to the timeline.

I've also added the Master Bus (Figure 10, below), which is how most people would view their timeline.

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Figure 10. Using the Master Bus

What we have here is a track of rhythm instruments, and then two tracks of kind of instrumental music. This is the kind of standard master and Mixer view that we're used to seeing in Vegas when we're working on our video projects. But it's not the view that most audio engineers are used to looking at when they're dealing with multitrack mixers. So let's grab our Master Bus and click the open Mixing Console icon (Figure 11, below) and see what that looks like.

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Figure 11. Opening the Mixing Console from the Master Bus

If we give our tracks names (Figure 12, below)...

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Figure 12. Naming the tracks

...we'll see the names that we've given them in the label on the bottom of each channel in the Mixing Console (Figure 13, below).

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Figure 13. Named tracks at the bottom of the Mixing Console

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