May 16-17, 2017 | New York Hilton Midtown

Registration

Tuesday, May 16, 2017

9:00 a.m. - 10:00 a.m.

WELCOME & OPENING KEYNOTE: To be announced

10:00 a.m. - 10:30 a.m.

COFFEE BREAK—Visit the Exhibits

10:30 a.m. - 11:30 a.m.

A101 - How To: Identifying Real-World Options for Live Streaming Playback

The tech world at large believes that we’re ready for a Flash-less world, and that HTML5 has had plenty of time to play catch up and surpass Flash capabilities. In this session, learn which transport technologies from HTTP, WebRTC, RTSP, and even RTMP work best, when to use them, and where to put your development dollars for maximum return.

Robert Reinhardt, CTO - videoRx

B101 - Enterprise: TBA

D101 - Case Study: How A Multi-Camera, Live-Streamed Talk Show Launched On Facebook

Learn the ins and outs of how a professionally produced, live stream, talk show reached 12 million viewers in it's first season strictly through Facebook Live and with no major network. See how the show was pitched, sold, made and how it integrated brands in unique ways for sponsorship. Attendees will hear from NBC's Al Roker who co-produces The Never Settle Show and Mario Armstrong the EP & Host.

Mario Armstrong, NBC TODAY Contributor - Creator Never Settle Show

DT101 - Discovery Track

Beamr
10:30 a.m. - 10:50 a.m.
movingimage
10:55 a.m. - 11:15 a.m.

LS101 - The Live Streaming Playbook

Live streaming is easy, but doing it right isn’t. You need a live streaming playbook, one that covers the whole game, from planning and promotion to production, delivery, and reporting. This session will give you just that, from leaders in live streaming whose proven achievements provide the blueprint for your future successes.

10:30 a.m. - 11:00 a.m.

C101a - VP9/AV1 Video Compression Update

WebM VP9 has seen adoption by major media companies and has over two billion devices that support playback. This talk will give an update on some of the latest performance benchmarks and discuss some VP9 encoding best practices around high bit-depth and HDR. The talk will also include an update on development of the next-generation AV1 codec by the Alliance for Open Media.

Matt Frost, Head of Strategy and Partnerships - Google Chrome
11:00 a.m. - 11:30 a.m.

C101b - Progressive Web/Media Apps and Their Impact On Mobile Media Distribution

Progressive Web Apps allow websites to offer app-like experiences with offline access, fast loading and immersive user experiences. For media companies, these features make the mobile web an attractive distribution platform with new ways to optimize the viewer experience and the ability to offer new capabilities such as offline playback. This talk will discuss some of the key features of Progressive Web Apps, discuss real-world outcomes, and show an open source application that uses PWA features to offline and pre-cache media for responsive and flexible playback.

John Pallett, Product Manager - Google Chrome Media
11:45 a.m. - 12:30 p.m.

A102 - How To: Comparing And Choosing The Best HEVC Codec

As the traditional television business and the streaming media business become more and more entwined, both are undergoing significant changes in the way content businesses are created, reach their audiences, and make money. Whether you come to this new market from the television world or the digital pure play world, there are things you need to know about the other’s business to be successful. What kind of content and products will work as a streaming TV business? How do you value the direct-to-consumer relationship that traditional TV programmers did not previously have? How do you market and distribute these new services? How does advertising work in streaming TV—how many ads can you run and do advertisers see this inventory as TV or digital? This panel, produced by the Television Academy, explores those changes and what to expect as this market becomes a thriving business.

Jan Ozer, Principal - Streaming Learning Center and Contributing Editor, Streaming Media, USA

B102 - Secure OTT: The Do's And Don't Of Multi-DRM In An HTML5 World

The industry has made big strides forward in bridging the divides between HLS and DASH, Fragmented MP4s and Transport Streams, CBC and CRT, and the myriad little details that continue to cause fragmentation and chaos in delivery and rendering of DRM-secured content to devices. Achieving cost-effective, cross-platform secure playback remains a critical yet mostly unsolved challenge. While the unified vision of HTML5 and seamless playback across browsers is still several years from potential fruition, there are methods to conquer the madness and implement delightful, yet secure, OTT services. This presentation will provide an update on the state of DRM including insight into the apps vs browsers debate, customer needs, and best practices recommendations.

Avni Rambhia, Industry Principal, Digital Media - Frost & Sullivan

C102 - Increasing Viewership and Video Revenue with Syndication & Social

Social networks have experienced an explosion in video consumption. As a result, they have become increasingly more important to publishers and content owners for discoverability, audience reach and monetization. In this session you will hear about the landscape for video across social platforms and how to take advantage of the opportunities at scale. Learn about how content owners can delight audiences and generate revenue while maintaining brand visibility on social, and the importance of viewing metrics in social distribution during this interactive discussion.Programming in UHD has gone up tenfold, although only a relatively Platforms small amount is still available. More media enterprises are coming online with UHD broadcasts, and standards have arrived to a certain degree, with initial support for content and devices. But we are still far from pervasive UHD-ready facilities and end-to-end workflows. This session cuts through the hype to look at what realistically can be accomplished in UHD today and experiences thus far in deploying UHD. The panelists also will cast an eye to the future, with discussion around topics such as live UHD event production and streaming and the potential for high dynamic range (HDR).

D102 - Media Processing Workflow For OTT Delivery: Software Versus Hardware Platforms

While traditional media delivery is mainly driven by hardware platforms, OTT delivery solutions rely a lot on software processing from ingest, to transcoding and playback especially with the migration of the whole media processing chain to software-dominated cloud compute services. This presentation will go through the pros and cons of software and hardware processing solutions. It will also discuss recommended processing components to build an OTT platform especially with the convergence between OTT and broadcast applications.

Tarek Amara, Video Processing Engineer - Twitch

DT102 - Discovery Track

Teradek
11:45 a.m. - 12:05 p.m.
Why Operational Analytics Are Vital to Support Live Streaming QoE
12:10 p.m. - 12:30 p.m.

While the price of success is high, the cost of failure is even higher. Using operational streaming analytics to monitor and support streaming media deployments is as important as—and in many cases more mission critical than—just deploying an in-player streaming analytics solution. In-player and last mile solutions focus on issues as they affect the customers, which is often too late and does little to improve customer retention and minimize churn. Operational streaming analytics alert content distributors and live streaming solution providers to delivery problems as they happen and provide immediate solution responses, before they become end user issues.

Mitch Askenas, Business Development, North America - Touchstream

LS102 - The Live Linear Challenge

As services like Sling TV and Direct TV grow in popularity, viewers are becoming accustomed to being able to replicate the lean-back broadcast experience familiar. But live linear streaming presents a daunting array of challenges, from ingest and encoding to DRM, metadata, and ad insertion. This panel will explore these challenges and discuss a range of solutions.

12:30 p.m. - 1:45 p.m.

LUNCH BREAK—Visit the Exhibits

DT103 - Discovery Track

Discovery Track Session Coming Soon
12:45 p.m. - 1:05 p.m.
Discovery Track Session Coming Soon
1:10 p.m. - 1:30 p.m.
1:45 p.m. - 2:30 p.m.

A103 - How To: Publishing Tools & Content Discovery on the Roku Platform

Roku is the creator of a popular way to stream entertainment to the TV and offers a unique platform for developers to distribute content. In this session, Roku will provide an overview its tools available to publishers, how to make the most of them and what monetization strategy is right for your content. Some topics covered will be new enhancements to Roku Direct Publisher, advertising tools and capabilities and some updated features and content discovery tools available to publishers.

B103 - TBA

C103 - Implementing Methods For Reducing Video Bitrates While Retaining Quality

This session will provide practical methods for reducing bitrate and retaining the full video quality. Hear how streaming service providers and multi-service operators are applying these techniques to reduce network traffic, improve quality of service, and meet today's consumer video quality expectations for 4k, and other advanced video services.

Moderator: Mark Donnigan, VP, Sales & Strategy - Beamr
Prem Bangole, Director, Engineering - Gogo
Samir Ahmed, VP, Technology & Chief Architect - Fandango

D103 - TBA

DT104 - Discovery Track

A Case Study in Maintaining High QoE in the Era of Internet DDoS Attacks
1:45 p.m. - 2:05 p.m.

The business of TV is continuously shifting toward the internet and viewers are demanding that OTT content be at their fingertips. In this multi-CDN case study, Ed will discuss how one major publisher has been working with Conviva to deliver one of the best streaming experiences available, leveraging the publisher's proprietary technology stack in concert with Conviva’s data. This solution automatically selects the best CDN based on real-time CDN throughput, cost-efficiency, and bandwidth.

Ed Haslam, Chief Marketing Officer - Conviva
Learn How to Build 4K and VR/360 Live Streaming Workflows in Minutes
2:10 p.m. - 2:30 p.m.

Starting from scratch, we’ll show how to do 4K live streaming in minutes. Using technologies from Wowza and others, we'll deliver live adaptive bitrate streaming, record the video for on-demand playback, and deliver the live feed with global any-screen streaming. In the remaining time, you’ll see how to leverage 4K to create an immersive VR/360 experience.

James Jackson, Director of Product Marketing - Wowza Media Systems

LS103 - Technologies for Live Streaming to Multiple Platforms

Streaming to one live streaming service is so 2016. Today, in addition to streaming to your own website or app, you may want to distribute your live stream to multiple other outlets like Facebook Live, YouTube Live, Livestream, Twitter, and Twitch. Fortunately, there are a variety of products and services that enable streaming to multiple output locations, from desktop encoders and appliances to cloud services. This session will detail the various options and lay out their pros, cons, and pricing models. 

2:45 p.m. - 3:30 p.m.

A104 - How To: Getting Started with VR/360

Virtual Reality (VR) and 360-degree are emerging as two of the most innovative live streaming trends, powering events such as sporting events, concerts, corporate meetings, education, medicine, military applications, and many other areas. In this interactive session, you’ll get to try live demos and get more familiar with the technology as we walk through some common 360-degree live streaming workflows, including the Lollapalooza Berlin 2015 music festival that allowed virtual attendees to attend the live concert series and be immersed with the band on stage. Most VR technologies use industry-standard streaming protocols that can be implemented with common streaming servers and platforms. We’ll show a few examples of fresh on the market 360-degree camera examples, and also review how playback is achieved using common player apps.

Tim Dougherty, Senior Solutions Engineer - Wowza Media Systems

B104 - The Business Of Skinny Bundles and Consumer Choice

In recent months, Pay TV carriers and streaming providers like Hulu and YouTube have introduced "skinny bundles" in an effort to prevent cord-cutters and/or attract younger, price conscious consumers. But many of these offerings don't provide much real choice or only leave providers with slim margins due to high carriage fees. This panel of video industry experts will discuss the latest research on consumer channel priorities and pricing analysis and provide perspectives on what types of bundles consumers want to watch.VR and 360 video are one of the major topics in the industry and this panel aims to ask how important this new form of content really is and how easy or hard it is to provide this content to viewers today. What are the technologies and standards to use today to stream 360/ VR content? What technologies need to be used for web, mobile web, apps, TV sets, etc., and can the industry provide the necessary quality to satisfy customers?

Moderator: Jonathan Hurd, Director - Altman Vilandrie & Company
Xavier Kochhar, Founder, CEO - The Video Genome Project

C104 - Demo: Hands-On With Streaming Devices and OTT Platforms

In this special session, Dan Rayburn presents a hands-on comparison showcasing the leading streaming devices, and OTT content platforms. Devices from Apple, Amazon, Google, Microsoft, Roku, and Sony are compared, along with every major OTT service including new live offerings from Hulu, AT&T and others. You also see a demo of the latest 4K and HDR offerings and learn how to stream content from phones and tablets and display it on your TV.

Dan Rayburn, Executive Vice President - StreamingMedia.com

D104 - Feeding An Army: How To Build A Live Video Platform For 30,000+ Concurrent Channels

Learn how Twitch accommodates a user base size larger than the population of New York City each day while maintaining service quality for all users. This presentation will go over Twitch's ABR transcoding solution and how it was built as a high-density solution to bring positive feasibility analysis results in terms of cost-density, video quality, reliability, and software architecture. With close to 10 million daily active users and an average of 106 minutes watched per person per day, you’ll learn how Twitch keeps things running smoothly.

Yueshi Shen, Principal Research Engineer - Twitch
Ivan Marcin, Senior Engineering Manager - Twitch

DT105 - Discovery Track

StackPath
2:45 p.m. - 3:05 p.m.
Discovery Track Session Coming Soon
3:10 p.m. - 3:30 p.m.

LS104 - Latency Sucks! So What Can You Do About it?

Live event streaming lets viewers experience the action with unsurpassed immediacy and interactivity—both of which are ruined if they find out about a key play or big award on social media before they see it in the stream. Learn how to cut down latency on both startup times and lag times, and whether the coveted 1-second mark is within reach.

3:30 p.m. - 4:00 p.m.

COFFEE BREAK—Visit the Exhibits

DT106 - Discovery Track

Discovery Track Session Coming Soon
3:35 p.m. - 3:55 p.m.
4:00 p.m. - 5:00 p.m.

B105 - Tactivate: TBA

C105 - TBA

D105 - EDU: TBA

DT107 - Discovery Track

Discovery Track Session Coming Soon
4:00 p.m. - 4:20 p.m.
Discovery Track Session Coming Soon
4:25 p.m. - 4:45 p.m.

LS105 - Live Streaming Spotlights

Leaders in live streaming present case studies that take you behind the scenes of some of the industry’s biggest success stories. Details announced soon!

Live Streaming Spotlights - Harmonic
4:00 p.m. - 4:30 p.m.
Live Streaming Spotlights - Encompass
4:30 p.m. - 5:00 p.m.
4:00 p.m. - 4:30 p.m.

A105a - Case Study: Where To Start With 360-Degree Video

As 360-degree video proves itself as one of today’s most immersive video technologies, transporting viewers into the middle of the action, this presentation will provide you with all the insights you need to get started with 360 video content creation. Join The Associated Press to learn about 360 video creation basics, from story boarding to post production. Hear about the resources you need to start a 360 video team, and the necessary editorial workflows that need to be incorporated as you get started with 360 video. The presentation will also look at the technologies you can use to get the most out of 360, including sharing their experiences from the field where they have put a lot of the kit through its paces. The AP will also provide insight into the challenges that lie ahead, from the technological (such as 360 sound) to crossing the divide between 360 and true VR.

Nathan Griffiths, Interactive Editor - Associated Press
4:30 p.m. - 5:00 p.m.

A105b - Case Study: How Vimeo Is Defining Standards For A Fragmented VR and 360 Landscape

It’s been five years since Oculus VR launched their Kickstarter campaign for funding, but the 360 and VR landscape is still evolving, and increasingly fragmented. Learn how Vimeo is taking the scattered landscape and helping standardize it for creators and audiences; from cameras, to editing tools, to metadata, to player visual language, to distribution platforms. Learn about Vimeo’s goal to help define and promote standards, best practices, introduce/set a new benchmark for quality and offer tools that help creators showcase their content in the intended way – the highest quality possible.

Sara Poorsatter, Director of Product - Vimeo
5:00 p.m. - 6:00 p.m.

NETWORKING RECEPTION—In the Exhibit Hall

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