May 16-17, 2017 | New York Hilton Midtown

Registration

Media, Entertainment & Broadcast

Online video is a major disruptor of the traditional cable, broadcast and media industry, from the way content is monetized to how consumers watch content. See how those impacts will shape the future and create amazing opportunities, as well as unique challenges, for everyone involved.

Tuesday, May 10, 2017

10:30 a.m. - 11:30 a.m.

A101 - How To: Identifying Real-World Options for Live Streaming Playback

The tech world at large believes that we’re ready for a Flash-less world, and that HTML5 has had plenty of time to play catch up and surpass Flash capabilities. In this session, learn which transport technologies from HTTP, WebRTC, RTSP, and even RTMP work best, when to use them, and where to put your development dollars for maximum return.

Robert Reinhardt, CTO - videoRx

B101 - Enterprise: TBA

11:45 a.m. - 12:30 p.m.

A102 - How To: Comparing And Choosing The Best HEVC Codec

As the traditional television business and the streaming media business become more and more entwined, both are undergoing significant changes in the way content businesses are created, reach their audiences, and make money. Whether you come to this new market from the television world or the digital pure play world, there are things you need to know about the other’s business to be successful. What kind of content and products will work as a streaming TV business? How do you value the direct-to-consumer relationship that traditional TV programmers did not previously have? How do you market and distribute these new services? How does advertising work in streaming TV—how many ads can you run and do advertisers see this inventory as TV or digital? This panel, produced by the Television Academy, explores those changes and what to expect as this market becomes a thriving business.

Jan Ozer, Principal - Streaming Learning Center and Contributing Editor, Streaming Media, USA

B102 - Secure OTT: The Do's And Don't Of Multi-DRM In An HTML5 World

The industry has made big strides forward in bridging the divides between HLS and DASH, Fragmented MP4s and Transport Streams, CBC and CRT, and the myriad little details that continue to cause fragmentation and chaos in delivery and rendering of DRM-secured content to devices. Achieving cost-effective, cross-platform secure playback remains a critical yet mostly unsolved challenge. While the unified vision of HTML5 and seamless playback across browsers is still several years from potential fruition, there are methods to conquer the madness and implement delightful, yet secure, OTT services. This presentation will provide an update on the state of DRM including insight into the apps vs browsers debate, customer needs, and best practices recommendations.

Avni Rambhia, Industry Principal, Digital Media - Frost & Sullivan
1:45 p.m. - 2:30 p.m.

A103 - How To: Publishing Tools & Content Discovery on the Roku Platform

Roku is the creator of a popular way to stream entertainment to the TV and offers a unique platform for developers to distribute content. In this session, Roku will provide an overview its tools available to publishers, how to make the most of them and what monetization strategy is right for your content. Some topics covered will be new enhancements to Roku Direct Publisher, advertising tools and capabilities and some updated features and content discovery tools available to publishers.



Wednesday, May 11, 2017

10:30 a.m. - 11:30 a.m.

A201 - Achieving Low-Latency Streaming At Scale

Low latency has become a hot topic within the streaming world. No one wants notably high latency, of course, but what does low latency really mean? And in what contexts does low latency truly matter? This session uncovers how low-latency streaming works and why latency is a business-critical consideration using streaming use cases where low latency is undeniably important.

Jamie Sherry, Senior Product Manager - Wowza
Mike Talvensarri, VP Product & UX - Wowza
11:45 a.m. - 12:30 p.m.

D202 - 360/VR Video Streaming in 2017

360 and VR video are one of the major topics in the industry this year. This panel will discuss which platforms content provider are targeting, i.e. Web, Smartphones, or VR head-sets. In particular the panel will discuss which projections, streaming formats, and rendering techniques are used to stream content today. It will also discuss how new codecs like HEVC, VP9 or AV1, or new streaming standards like Omnidirectional Media Application Format (OMAF) of MPEG will enable better quality and new use cases.

Moderator: Stefan Lederer, CEO - Bitmovin GmbH
1:45 p.m. - 2:45 p.m.

A203 - How To: Fine-Tuning Your Adaptive Encoding Groups With Objective Quality Metrics

Choosing the number of streams in an adaptive group and configuring them is usually a subjective, touchy-feely exercise, with no way to really gauge the effectiveness and efficiency of the streams. However, by measuring stream quality via metrics such as PSNR, SSIMplus, and VQM, you can precisely assess the quality delivered by each stream and its relevancy to the adaptive group. This presentation identifies several key objective quality metrics, teaches how to apply them, and provides an objective framework for analyzing which streams are absolutely required in your adaptive group and their optimal configuration.

Jan Ozer, Principal - Streaming Learning Center and Contributing Editor, Streaming Media, USA

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