Streaming Media University

Build The New Generation Of Real-Time Streaming Solutions With WebRTC

Thursday, February 25: 3:00 p.m. - 6:00 p.m. (ET) / 12:00 p.m. - 3:00 p.m. (PT)

This workshop is designed for broadcast and streaming professionals who need to build real-time streaming solutions that support reliable, professional, high-quality live content with less than a second of end-to-end latency.

Flash is dead, and the streaming industry is still struggling to replace it. This 3-part workshop will show you how to use Web Real-Time Communications (WebRTC) and standards-based web technology to allows publishers of live content to reach all modern browsers and devices without the need for any plugin or custom player, reducing the latency from publisher to viewer to less than 500 milliseconds, globally, at-scale.

Part 1: The Past
The W3C and IETF are currently reviewing the proposed recommendation to make Web Real-Time Communications an official web standard, bringing audio and video communications to every internet connected device, everywhere. Part 1 will introduce the WebRTC framework that provides the building blocks from which users can seamlessly add real-time video to many use cases, including: broadcast, post-production, auctions, education, tele-health, enterprise, gaming, and more.

Part 2: The Present
WebRTC is massively deployed as a communications platform and powers video conferences and collaboration systems across all major browsers, both on desktop and mobile. Part 2 will show how you can create your own solution leveraging commercial products and open source projects, to build your own web native broadcaster and player, as well as capture NDI, SDI or HDMI through professional software and hardware encoders like OBS, BirdDog, Videon Edgecaster and Teradek Cube.

Part 3: The (Near) Future
The use of WebRTC has expanded beyond the initial core design to power video conferences and collaboration systems in web browsers, native apps and other ecosystems. Part 3 will focus on how this has led to the need for more advanced broadcast-quality features: Real-time AV1 encoding, Hardware acceleration, HDR, 10-bit & 4:4:4 colour, Surround Sound and True end-to-end encryption in WebRTC.

Ryan Jespersen

Streaming Media Engineer
Millicast, Inc.

Picture of Ryan JespersenRyan has over 20 years of experience in the digital video, broadcast and streaming industries; specializing in live streaming workflows, protocols, cloud computing and complex video delivery systems at companies including Wowza.

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