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New Version of Unreal Media Server Adds Full Support for WebRTC Low-Latency Live Streaming

Unreal Media Server suite now provides full interoperability between WebRTC and industry standard streaming and playback systems.
Los Angeles, CA(5/12/2018) -

Unreal Media Server's WebRTC implementation enables multi-user video conferencing; low latency playback of hardware-originated live streams (IP cameras and encoders) in web browsers on all OS and mobile devices; playback of WebRTC-originated live streams in conventional players and STBs.

Unreal Live Server supports transcoding between H264, VP8, VP9 video codecs and Opus, AAC audio codecs, enabling on-the-fly stream adaptation to/from WebRTC browsers.

New features in Unreal Media Server:

  • Full support for WebRTC: ability to publish live streams via WebRTC from web browsers to Unreal Media Server; ability to play live streams from Unreal Media Server in HTML5 <video> element via WebRTC.
  • Complete re-work of MPEG2-TS receiver: improved startup time and performance.
  • New type of live rebroadcast: HLS receiver. 


New features in Unreal Live Server:

  • Support for QuickSync and NVidia H264 hardware encoding.
  • New video codecs support: VP8 and VP9.
  • New audio codec support: Opus.


Release notes:
http://www.umediaserver.net/umediaserver/ReleaseNotes.txt

Live demo:
http://www.umediaserver.net/umediaserver/demos.html

 

Unreal Streaming Technologies
Editorial Contact:
Steve Fox
6780987659
contact@umediaserver.net