May 16-17, 2017 | New York Hilton Midtown

Registration

HOW TO Sessions

Join some of the industry’s leading instructors in seven “how-to” sessions on the various technical aspects of the industry.

Tuesday, May 10, 2017

10:30 a.m. - 11:30 a.m.

D101 - Case Study: How A Multi-Camera, Live-Streamed Talk Show Launched On Facebook

Learn the ins and outs of how a professionally produced, live stream, talk show reached 12 million viewers in it's first season strictly through Facebook Live and with no major network. See how the show was pitched, sold, made and how it integrated brands in unique ways for sponsorship. Attendees will hear from NBC's Al Roker who co-produces The Never Settle Show and Mario Armstrong the EP & Host.

Mario Armstrong, NBC TODAY Contributor - Creator Never Settle Show
11:45 a.m. - 12:30 p.m.

D102 - Media Processing Workflow For OTT Delivery: Software Versus Hardware Platforms

While traditional media delivery is mainly driven by hardware platforms, OTT delivery solutions rely a lot on software processing from ingest, to transcoding and playback especially with the migration of the whole media processing chain to software-dominated cloud compute services. This presentation will go through the pros and cons of software and hardware processing solutions. It will also discuss recommended processing components to build an OTT platform especially with the convergence between OTT and broadcast applications.

Tarek Amara, Video Processing Engineer - Twitch
1:45 p.m. - 2:30 p.m.

D103 - TBA

2:45 p.m. - 3:30 p.m.

A104 - How To: Getting Started with VR/360

Virtual Reality (VR) and 360-degree are emerging as two of the most innovative live streaming trends, powering events such as sporting events, concerts, corporate meetings, education, medicine, military applications, and many other areas. In this interactive session, you’ll get to try live demos and get more familiar with the technology as we walk through some common 360-degree live streaming workflows, including the Lollapalooza Berlin 2015 music festival that allowed virtual attendees to attend the live concert series and be immersed with the band on stage. Most VR technologies use industry-standard streaming protocols that can be implemented with common streaming servers and platforms. We’ll show a few examples of fresh on the market 360-degree camera examples, and also review how playback is achieved using common player apps.

Tim Dougherty, Senior Solutions Engineer - Wowza Media Systems

C104 - Demo: Hands-On With Streaming Devices and OTT Platforms

In this special session, Dan Rayburn presents a hands-on comparison showcasing the leading streaming devices, and OTT content platforms. Devices from Apple, Amazon, Google, Microsoft, Roku, and Sony are compared, along with every major OTT service including new live offerings from Hulu, AT&T and others. You also see a demo of the latest 4K and HDR offerings and learn how to stream content from phones and tablets and display it on your TV.

Dan Rayburn, Executive Vice President - StreamingMedia.com
4:00 p.m. - 5:00 p.m.

D105 - EDU: TBA



Wednesday, May 11, 2017

3:15 p.m. - 4:00 p.m.

A204 - TBA

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